[Resource of the Day] – Why Cartoony Doesn’t Cut It For Kids

It might surprise you to know that from the ages of 8-12, most kids prefer photographs to comics, live-action television to cartoons, and non-fiction books to fiction books.

It surprised me when I first learned about it during my research for Army Ant Publishing. And I found out about it in the worst possible way, too — I had already come up with the idea of starting a comic book company for kids, and I wanted to make my first story a cartoonish adventure series featuring my dog, Ramses, a spunky little pup who would be smarter than his owners, but always thwarted by his love for peanut butter.

But unlike a lot of people who want to start companies, I wasn’t content to develop a product and then test it with children. So, I started researching what children were into, and when I visited my mother’s second grade class for a monthly young author’s writing workshop I was teaching, I would ask kids what they were into.

I got the responses I expected, of course — the kids loved Spider-Man, and Pokemon, and Spongebob, and all of the things that marketers work so hard to get in front of them. A lot of them were obsessed with video games, and many of the girls were into Hannah Montana and shopping at Club Libby Lu. But what surprised me was that many of the children were also interested in animals and nature. They enjoyed nonfiction books, and when I looked at the books they enjoyed reading, I noticed that they enjoyed the books with realistic artwork over those with cartoonish artwork.

This was very interesting to me, especially once I started seeing articles such as this piece from Newsweek, which talks about a publisher that gave the “Little House on the Prairie” books a makeover to suit the tastes of modern children. The publisher decided to replace the classic Garth Williams illustrations on the cover with more photorealistic covers that conveyed a sense of adventure. Other publishers of literary children’s books followed suit. The article even quotes two children who approve of the change:

Allison Edheimer, 9, wants the photo version of the “Little House” series. “I’d rather read something where I can picture the person,” she says. Rachael Ross, 10, agrees: “I like seeing real people better than drawings,” she says. “Drawings look sort of fake.”

The problem is plain: publishers, cartoon studios, toy companies, and other makers of children’s products have worked themselves into a strange rut where they’ve gotten very good at telling children what they should like instead of actually listening to the kids themselves. Part of the reason for this is because children are very susceptible to marketing tactics; if you tell them they should like something, they’ll buy into it much more easily than adults will because they haven’t learned how to properly evaluate advertising. And while kids grow ever more savvy, they’re still easy marks for advertising.

Consider the latest Transformers television show. Now, when I was a kid, I loved the Transformers because it featured robots turning into realistic cars, airplanes, and trucks. Some turned into dinosaurs, which was cool. (As supporting evidence, I was less enthusiastic about the ones that turned into insects and, later on, futuristic cars and space aliens — that lack of realism probably turned me off.)

But look at how the Transformers have been changed for today’s kids:

Old Optimus Prime New Optimus Prime
Optimus Prime from 1984 Optimus Prime from 200

When I was a kid, I remember staring for hours at my Transformers posters and folders, marveling at the detail that was put into each character. I loved the toys because they started off as toy cars and trucks and then turned into cool-looking robots. My friends and I would complain that we had to stick Optimus’s hands onto his arms, because that wasn’t how it worked in the TV show. We would often sit around drawing the characters, trying to mimic every detail so that our drawings looked as realistic as possible.

I doubt today’s generation is doing that with the latest design of the Transformers. I know I’ll probably come off here as being reactionary, but… seriously? Did Optimus Prime really need a cartoony makeover that makes him look like a bad video game character? Is this design something that kids will remember 20 years later? Is this design something that will inspire kids to think about mechanical details, or something that they’ll be inspired to copy until they get it right?

Of course not. The new look for the Transformers isn’t something that kids wanted; it’s a design from some people at the Cartoon Network who are trying to be hip and infuse their own artistic ideas into an established license. Kids will likely watch the show, since it’s being marketed towards them nonstop. But chances are good that, if you asked them, most kids would tell you that they much prefer the realistic look of the Transformers in the old cartoons or in the movies to the new, ultra-stylized look of the latest show.

But then, I’m making a big assumption that kids are the ones who are actually watching the show and buying the toys. That’s not a fair assumption to make, since the Cartoon Network pulls in a surprisingly large number of college students and adults during the afternoon hours, and because there are a sizable number of adults who collect Transformers toys. And even though they’re not the intended target audience, they’re often the most vocal segment when it comes to articulating which changes are good, and which are not.

I bring this up because I’ve come to realize that the whole idea that “cartoons and comic books are for kids” is a big myth. Truth be told, kids prefer things that are realistic; that’s why they gravitate towards shows like the Power Rangers and Hannah Montana and iCarly. As goofy as these shows are, they don’t talk down to kids. In fact, in the kids’ minds, they’re not much different from the shows that parents watch. Kids will watch cartoons, too, since they’ve learned from a young age that cartoons are going to have content that will engage them.

But have you ever stopped and wondered why cartoons got so closely associated with children in the first place?

I haven’t seen a lot of information on this topic, so I’m simply going to speculate here. (Please feel free to correct me in the comments section if you know more!) There was a time when animation was designed for the whole family to enjoy, and though cartoons were generally meant to be funny, they were also used to tell more serious stories (such as the old Tex Avery Superman cartoons, or the Disney films like Snow White and Sleeping Beauty).  But as the medium began to age and adult-oriented entertainment grew more sophisticated, cartoons lost their appeal to older audiences. Since they were very expensive to produce, animators began cutting corners and churning out cartoons with a much lower quality than before. As a result, cartoons lost a lot of their magic and lost their ability to entertain adults. Children still enjoyed them, however, since the cartoons were less sophisticated than the adult-oriented shows and easier for the children to understand. Thus cartoons became something that were primarily aimed at children.

In the 1980s, toy manufacturers realized that, following the merchandising success of the Star Wars films, they could use cartoons to introduce new toy lines. He-Man and the Masters of the Universe went first, becoming the first nationally syndicated cartoon show and inspiring children to buy He-Man action figures so they could replicate the adventures they saw on TV. Shows such as G.I. Joe, Transformers, Care Bears and Rainbow Brite followed, all geared at doing the same thing. What’s really important to remember about each of these shows is that they were designed to sell toys, and so their styles matched the toys quite closely. The idea here was to make children feel that their toys were coming to life onscreen; the designs had to match to sell merchandise.

I suspect that this is exactly why cartoons and children became so closely related to one another, and even though animation has since enjoyed a resurgence in popularity with adults, many companies are still rooted in their old ways of doing things, and they assume that since cartoons have been traditionally associated with kids, that that’s what kids expect from products.

But the problem is that if you actually talk to kids, you’ll find that most of them are more interested in watching March of the Penguins than they are in watching Happy Feet. They’d rather tune in to watch Meerkat Manor than sit through another screening of Madagascar. They get excited about Walking With Dinosaurs, but they’re indifferent to Ice Age 3: Dawn of the Dinosaurs.

And by the way, they feel exactly the same way about comic books. They love comics with cool, realistic artwork that has a photorealistic quality about it. But they’re much less excited about comic books that are done in a hyper-cartoony style (such as Teen Titans).

I’ve heard a few theories on why kids are this way. Jason Maranto, who’s painting my first book from Army Ant, suggested to me that children reject things that seem childish once they reach the age of 8 or 9 because they’re trying to imitate the grown-ups around them. Teachers I’ve talked to have told me that children naturally want to learn, and tend to gravitate towards things that pique their curiosity and that answer their questions more than things that simply entertain them. My own conversations with children have led me to believe that kids love knowledge because it makes them feel important, and thus they seek it out whenever possible so that they can feel more secure in their place in the world.

Whatever the case is, I’m going to suggest that kid-oriented product creators are generally more interested in telling kids what they want than they are in asking them. And what’s more, this strategy seems to work because these companies are good at influencing the purchase decision makers (parents) while ignoring the end users (kids).

That leads me to believe that there’s a lot of money to be made for those who can enter the market with a clear idea of what kids want. But that information isn’t going to come from thinking inside the box — it’s going to come from developing some radically new concepts that really challenge the ideas of what adults think kids would like to have… and that captures the imagination of the kids themselves.

-SJJ

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