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[Comic Book Publishing] - How Much Should You Spend to Produce a Comic Book?

By SeanJJordan | July 28, 2008

It’s an oft-asked question in the comic book industry, but it’s an important one:

How much should a publisher spend on the production of a comic book?

Believe it or not, there’s no standard answer in the industry, and the fees that writers, artists, letterers and editors are paid varies widely between companies. Obviously, Marvel and DC pay the best, and they tend to attract the topmost talent as a result. Other established publishers, like Image and Dark Horse, also pay fairly well. Indy publishers can’t generally afford those rates, and they have to budget for lower costs… which generally means lower quality.

With that said, there are ways to keep costs down, and there are always top-notch artists who are willing to work at a lower rate in exchange for more creative control and/or profit-sharing. But let’s begin by looking at my estimates of the rates artists are getting in the industry today…

First off, let’s get the big myth out of the way: no one is getting rich from doing comics, save a handful of creators who were smart enough and/or lucky enough to get into the business side of things. And most of them aren’t “rich” so much as they’re “well off.” That’s important to understand, because there’s this weird idea throughout the ranks of the fans that the “big names” are highly successful. That might be true for someone like Todd McFarlane, who created a hugely successful comic book line, sold the rights to a major motion picture, and then applied his earnings towards starting a toy company. But I assure you, he’s the vast exception to the rule.

My experience in comics has been that most of the people working in the industry are doing so freelance and part time. Most of them cannot afford to live in New York, Los Angeles, or San Diego, and most are doing other work to subsidize working in comics. Only a handful are making a living doing this full time, and of those, even fewer are earning an envious income.

So, with that said, here are the rates I’ve observed publishers paying (excluding, of course, Marvel and DC):

(If anyone has specific knowledge of the rates being paid in the industry, please feel free to post them in the comments section!)

Contracting good people is important, but working from a budget is key. I generally start by assigning a production budget to the book as a whole, and then I subtract in-house editorial fees and break it down into costs per page. So, for example, if I budget $250 per page, I can spend $100 on my artist and then try to divide the rest amongst the writer, colorist and letterer. Obviously, for that low of a price, I’m not going to be able to afford an inker, but that’s how it goes when you’re an indy publisher — you have to be realistic about cutting costs, even if it’s at the expense of putting an extra burden on the pencils. But $250 a page is $5500 a book… and that’s not counting the cover or other production work! To make back $5500 at 3.99 per issue with the standard trade discount, you’d have to sell close to 3200 copies of a comic book. And that doesn’t include the costs of printing or marketing. I’ve heard that some publishers budget upwards of $15,000 per issue for production alone. I hope they’re running ads — otherwise, they’re going to run out of money fast, unless they can somehow get their sales up into the tens of thousands.

Cutting costs is always smart, provided that you do it properly. In my experience, writers are the people who are willing to work for the least. Some will even work for free in exchange for a chance to be professionally published. Don’t feel bad about this. I personally believe in paying people for the work that they do, but to a writer, having a professional credit is often the most important part of the deal. Consider that their payment. You can always pay them points on the backend if needed. (Chances are good you won’t have any profits to share, but it’s a nice thought nontheless.)

Artists (and colorists and letterers, too) will generally expect to be paid the agreed amount, with little flexibility. That’s because artists put in considerably more work than writers, often at the expense of free time or personal lives. Artists are generally the first to jump ship when financial troubles surface. Make sure they get paid on time. One of the best ways to burn your bridges in the comic book industry is to develop a reputation for not paying people in full or on time. I saw this firsthand at one of the publishers with whom I used to work — it was ugly then, and it still has consequences for them to this day.

All in all, I’d say the “sweet spot” for production is $5,000-7,000 per issue. If you can get away with less, do so. Just make sure that your quality doesn’t suffer. After all, including printing, at $3.99 with the usual trade discount of around 57%, you’re going to have to sell upwards of 7,200 copies just to break even… and that’s going to be a hard thing to do if your book’s quality is inferior to other titles on the market.

I welcome other publishers to share their input here. It’s always great to hear from people who have firsthand experience!

-SJJ

Topics: Comic Book Publishing |

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