Category: Sound Off

Change is Coming…

Once again, I find myself looking at my Web site and asking myself, “Why do I have this again?” My dream of keeping daily articles on this site continues to fall through the moment I lose interest in whatever new scheme I’ve set up for updating, and I honestly am too busy with my upcoming marketing blog (for my new job) to keep this updated with fresh content that interests me.

I have, however, decided that I need to start “scrap writing” every day as an exercise. Scrap writing is a lot like flash fiction — you just sit down for a few minutes, write a story of less than 1,000 words, and go with it. You don’t spend a lot of time editing or developing it – you just write what you are feeling at the moment. I don’t know if anyone else does this, but it doesn’t really bug me if they don’t; I came up with this idea, as I come up with so many other good ideas, when I was taking a shower.

So, starting January 1st, I’m going to alter the design of this site a bit, take down most of the links to old articles, and begin posting writing scraps every day. I will occasionally intersperse these with journal articles or items of interest, but fiction (or occasionally, non-fiction!)  is going to be what I put up from here on out.

So, to those who have enjoyed my articles, thanks, and to those who are simply friends with me and who wonder what I’m up to, send me an e-mail or find me on Facebook.

Happy New Year!

-SJJ

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[Sound-off] Sony’s PS3 — This Decade’s Nintendo 64

A stripped-down PS3? No thanks.

A stripped-down PS3? No thanks.

I’m in the market for a Playstation 3 now that the prices are dropping, and I’ve sold off a lot of my old consoles (which I never use anymore anyhow) so I can buy one. More than once, I’ve been asked, “so, are you going to get the Slim?” (That is, for those who don’t know, the new, smaller, more energy-efficient model that Sony is replacing the old models with.)

But the thing is… the PS3 Slim is actually a lot LESS of a value than the earlier models. The original 60GB launch system (launched in 2006, at $600) had way more features than the current models do. It had four USB ports, a bunch of memory card readers, backwards compatibility with PS1 and PS2 games and the ability to install Linux on the system without needing any modifications. Pretty cool, right? But as the system has evolved, it’s lost two USB ports, lost its backwards compatibility, lost its memory card readers, and finally, with the Slim, lost its ability to run Linux. All of this has been in the name of cost-cutting, but the truth of the matter is that Sony is actually reducing features in order to re-tighten their control on their hardware. They wanted the PS3 to be the “home computer system”. Now, they’re back to marketing it as a game console.

And honestly, it’s a really peculiar situation, because it shows that Sony really doesn’t get marketing at all. Instead of adding features to later models, as pretty much any electronics manufacturer would, Sony has continued to strip down and limit the PS3. They’ve even stopped pushing the Blu-Ray capabilities in favor of pushing the fact that it plays games slightly better than the Xbox 360. Sony has basically regressed to being a competitor in an old category rather than trying to hold on to the new territory it was delving into. I think they’re going to recover now that they’ve priced the PS3 appropriately and started developing their games library, but I think the PS3 is always going to be remembered as a mediocre console, not as the powerhouse it should be.

Oddly enough, Sony’s probably is not too different from Nintendo’s problem in the late 1990s. Nintendo was riding a huge wave of success from the SNES, which is, for my money, the best home console system ever made. Sega had been nipping at their heels with the Sega Genesis and the upcoming Saturn, and Sony was getting ready to launch its PlayStation, which came out of a failed partnership between Sony and Nintendo that was supposed to result in a CD-ROM attachment for the SNES. CD-ROM wasn’t quite ready for prime time (the discs loaded slowly, and analog sticks needed for 3D games were still not a standard feature on controllers), so Nintendo decided to launch another cartridge-based system, first named the “Ultra 64,” and then later, the “Nintendo 64.”

I remember the first year the Nintendo 64 came out — it was a disaster. There were only about 12 games available, and all of them were garbage except for Super Mario 64. The N64 didn’t come with all the extras (games, 2 controllers, zappers, etc) that the older consoles had; it was just a system and a single controller. And that controller — the weird, trident-shaped design that never quite felt comfortable in your hand, with an analog stick that was easy to break, and four tiny yellow buttons that served little practical purpose — was one of the first things that was clearly wrong with the N64. Nintendo, in its zeal to be different, had done something weird and awkward. And what’s more, it set the stage for something that continues to be true of Nintendo consoles — third party games tended to be terrible on the N64. If you ask people which N64 games they liked or remembered, they’re bound to cite a game made by Nintendo or by Rare (who at the time was a partner of Nintendo).

Apparently, the console was very hard to program for due to limited storage and memory. 3D objects were easy for the system to render, but there was little memory available for textures. Full-motion video and voice clips took up too much space, making the system a poor choice for RPGs. The control scheme was not really appropriate for fighting games, and the system did 2D really badly. Essentially, the N64 was a victim of its own ambition; it was trying to be a 3D game console before 3D game consoles were ready for prime time. I’d still rate it as Nintendo’s weakest console system, despite the fact that it sold much better than the Gamecube. But the Gamecube was superior in every way, and the reason it didn’t do as well was because people were soured by the N64 and Nintendo’s stubborn refusal to give them the sorts of experiences they could get on the PS2 and Xbox. Nintendo had developed a “kiddie” image – its products were little more than toys in the eyes of gamers. And commercials like this one didn’t help to shed that:

So, I made the statement that Sony’s PS3 is very similar to the N64. But on the surface, that doesn’t appear to be correct. Sony launched a console that was far more powerful (and capable!) than the N64, and it geared itself towards older gamers, not younger ones. Sony lacks the power of Nintendo for making first-party games, but it has some great third-party support. The controllers are comfortable and standard, and the system itself is pretty impressive, even in its stripped-down state. So how, you might wonder, can I draw a comparison?

It’s all in the marketing. Both Sony and Nintendo were riding the wave of two very successful consoles, and both decided that it was time to focus on the product, not the customer. Nintendo did it by launching a system that underperformed at traditional console functions and that didn’t do its new functions very well. Sony did it by launching a system that was intended to be used as something other than a console and then saying, nonchalantly, “oh, it plays games, too.” Both Nintendo and Sony supported their systems with ridiculous marketing strategies that tried to communicate technology over functionality, and both launched their consoles expecting people to buy on brand name alone.

The Nintendo 64 is actually remembered as a better system than it was because Nintendo was able to support it with some great games down the road. That helped to take the sting out somewhat to those who’d bought the system hoping for the same level of fun they’d enjoyed with the SNES. I’m actually not sure if Sony is going to be able to pull that off with the PS3; Sony’s never been good at first-party software, and most of its best first-party titles have been aimed at a specific niche. I’m guessing what takes the sting out of the PS3 is its ability to play Blu-Ray and its free online service… but I’m not sure that these features are as useful to the majority of gamers as Sony seems to think.

So, we’re left with a console cycle where Sony is going to take a bath. The early adopters have the system; the lower price point means that the early majority will start picking the system up. But they’re going to be disappointed when they realize they’ve got a system that’s not as good as the one they could have bought a few years back, and they’re going to find that the Xbox 360 actually has the better software library right now. The only way Sony is going to be able to turn this into a victory is if they can communicate the cool of the PS3 — and though Sony’s very good at being “cool,” I think they’ve given up too much ground this generation. If Microsoft’s third Xbox or Nintendo’s next console are in any way impressive, it’s likely that Sony’s going to really get hurt in the next cycle of consoles (which should begin in 2011 or 2012).

How did Nintendo come back? By re-inventing itself and focusing on The Marketing Concept with the Wii. They’ve been wildly successful because they figured out how to talk to gamers again and deliver what casual gamers wanted. Sony’s going to have to go through its own reinvention. I wish them luck.

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[Sound Off] Why Dumb Works

'G.I. JOE: The Rise of Cobra', directed by Stephen Sommers

'G.I. JOE: The Rise of Cobra', directed by Stephen Sommers

I have a number of friends, both online and in local circles, who have said they’re going to see G.I. JOE: The Rise of Cobra this weekend. I don’t think any of them expects the film to be good. Quite the contrary — they expect it to be a big, dumb movie with characters inspired by action figures and stuff blowing up left and right. They’re OK with it being otherwise insipid. At the same time, I have few friends who want to go see the sci-fi think piece District 9 with me next week. It looks like too much thinking, I suppose. As one friend put it, “Summer movies are about turning off your brain for two hours and watching the fireworks.”

As a creative person, I used to get really upset and annoyed about how big, dumb action movies could do so well while legitimately good movies that actually had something to say could be missed by so much of the population. One classic example that should be familiar is The Shawshank Redemption, a movie that did terribly in the theaters, but which caught on when it reached the home video stage because word got out that it was actually good. Sadly, that doesn’t happen very often, and a lot of great films (and books, and video games, and various other forms of media) get ignored simply because they’re not big enough or dumb enough for the rest of the population.

Some might point to the arguments of the book The Long Tail and suggest that big, dumb films are designed for the masses, while good films are designed for a smaller niche of an audience. That argument sounds appealing, but I don’t think it’s the case. Art, even commercial art, tends to reflect the culture that it’s in. And in the case of big budget cinema, I’ve come to realize that the big, dumb movies (and other media) do well precisely because they’re big and dumb.

“Hold on… are you saying American audiences are dumb?” you might be asking.

That depends on how you define dumb. If you’re talking about dumb being a function of physical intelligence, then no. But if you’re talking about dumb being a function of willfull ignorance and a refusal to think beyond one’s basic desires and day-to-day activities, then yes. I think Americans are very dumb. More precisely, I think our media reflects how dumb we really are. And when I say “we”, I’m including myself, because I certainly don’t claim to be immune to this tendency myself… though I think I do get some credit for having avoided this summer’s blockbusters. (My low grad student income and the rising price of movies has something to do with that, too, incidentally.)

So, let’s go back to G.I. Joe. What’s the appeal? I’m going to argue that the audience knows, going in, that the film is not going to be intellectual or challenging to them in any way. They know it’s not going to change their lives, and that they’re going to talk with others about how bad the film was, not how good it was. They know they’re in for a special effects spectacle, not an involved piece of cinema. They know if they get up and go to the bathroom, they’re not going to miss anything big.

On the positive side, they’re going to have some social credibility for having seen the film. They’ll be able to say, “Yeah, I went and saw it, and it wasn’t as bad as I expected,” and others will listen. Some might have seen it themselves and will discuss it with them. There’s definitely some benefit there.

On the negative side, they’re going to be out the price of a movie and two hours of time. They might not be as entertained as they would be if they saw a film that was good and a spectacle (such as last summer’s Iron Man, the first two Terminator films, the first two Star Wars films, the first Die Hard and Predator films, the first two Spider-Man films, or the first two X-Men films), but they’re not going to feel like they missed out on anything. After all, even if the film was stupid, they got some value out of it.

Now, let’s consider a movie that’s slightly more cerebral, but still a blockbuster. I’m going to point to Pixar’s Up, which is a fantastic film and an artistic triumph from a critical perspective, but which I’ve heard several friends describe as boring. The only parts they really liked or remember were the scenes with the talking dogs. When I point out that Pixar managed to make a film where an old man’s memories were a character, where the kid is not smarter than the adult, where the theme is overcoming loneliness by making human connections, or where the adventure is about the growth of an old man so that he can be human again, they stare at me blankly. They tell me I read into things too much. Some tell me that animated films like Over the Hedge and Madagascar were more entertaining to them. (I found both to be stupid and preachy.)

On the other hand, last summer’s The Dark Knight Returns, a film I found rather bright but tedious, also got mixed reactions from some of my friends. Those who tend to stick to dumb movies were struck by how intelligent the plot was. Most thought it was one of the smartest movies they’d ever seen (though they couldn’t articulate to me why it was smart). A few were bewildered by it. My friends who tend to watch more intelligent films, on the other hand, tended to feel the way I did.  We didn’t think that the movie was bad per se… we just felt it wasn’t quite the think piece others made it out to be.

Mike Judge's 'Idiocracy' describes a future in which dumb is the status quo.

Mike Judge's 'Idiocracy' describes a future in which dumb is the status quo.

Reflecting on reactions to these films in light of my argument today, however, I’m starting to realize that this desire people have to be “entertained” without having to think too much is what is driving a lot of our media. We really don’t want to go to the movies, or flip on the TV, or load up a video game, or read a book and find ourselves having to think too hard.  We have this perception that we should only have to think when we’re really interested in something or being paid to do so. But when we engage art of any sort, we want to get it immediately. We don’t want to have to think about things, or digest them, or discuss them in terms of ourselves.

Now that I’ve realized this, though, the question for me, as a creative person, is what to do next. I’m not going to change the tastes of Americans, no matter how much I try. I’ll die a bitter, frustrated man if I attempt to do it. At the same time, I’m really not capable of creating dumb stuff on purpose. I can create dumb stuff by accident, no problem. But the sort of willful dumb that guys like Michael Bay and Stephen Sommers can put into their films… that I can’t do.

I don’t know. What do you guys think? Am I reading this wrong… or have I just found an explanation for why good movies shouldn’t expect to do well unless they are also based off a children’s toy and have a sufficient number of explosions and objectified women? Are we really that close to Idiocracy already?

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[Sound Off] Why 3D Movies Are Limited

Harry Potter and the Half-Blood Prince

Harry Potter and the Half-Blood Prince

My wife and I went to see the new Harry Potter film last night. We’re a little late to the game, sure, but that’s because we waited for the IMAX version, which featured the film on a nice big screen with superior sound and rockin’ 3D!

…well, sort of. There’s a big difference between movie theater IMAX and the big, 4-story IMAX you might see at a tourist attraction. It’s still an impressive picture, but it’s not THAT much better than a digital theater. And the 3D? We were more impressed by the trailer for the 3D animated A Christmas Carol than we were with the measly 12 minutes of Harry Potter and the Half-Blood Prince that were in 3D. Those minutes were at the beginning (one of the least impressive parts of the film) and didn’t work out so well.

Oddly enough, we’d gone with my mom the weekend before to see G-Force, a harmless family movie that plays out like someone took a generic spy movie script, tweaked the main characters to be guniea pigs, and cranked out a film. Say what you will about the plot, but the 3D was very nice, and very immersive. We also saw Pixar’s Up in 3D earlier this summer and were similarly impressed.

Harry Potter, on the other hand, was pretty dull in 3D. We got a few minutes of action at the beginning, but it was nothing special. We also got to see Harry sitting in a diner reading a newspaper and searching through an old house with his wand. Yawn. The scenes weren’t really made for 3D, so I won’t blame the filmmakers; it was just a gimmick to get people to check out the IMAX version. We were a lot more impressed with the IMAX 3D in the previous film, Hary Potter and the Order of the Phoenix, which was at the end of the movie and which featured spells flying around and glass breaking. That made for some entertaining 3D action.

What this has helped me realize is that 3D filmmaking has some major limitations. You just can’t shoot a 3D film the same way you shoot an action film. Quick cuts, oblique angles, confusing rotations and other staples of action filmmaking are disorienting in 3D, and they actually remove the viewer from the immersive feeling of watching a film. You really have to focus on straightforward action, and you have to find ways to make things pop out at the audience and excite them a little bit. A film like G-Force, despite its faults, was well-made for 3D, because it had constant action, cartoonish characters, and interesting gadgets. Up really popped on the screen because it had a lot of depth in its animated world (the balloons carrying the house, for example, had a nice three-dimensionality about them due to their round shape), and its action was slow enough that you could be stunned by the big moments.

3D is the way a lot of big-budget films are going, but I have a feeling that until action filmmakers figure it out, it’s going to be used primarily for kid’s movies and animation. One reason for this is that it’s easier for the filmmakers to create these films in 3D (due to the complicated cameras that have to be used to film live-action shots in 3D). Another reason is that kids’ films don’t move as fast and aren’t trying to be as edgy and cool as the summer blockbusters are. They lend themselves better to 3D’s strengths.

Unfortunately, the techniques used for modern action films are designed to look good on a 2D screen, so I have a feeling a lot of these 3D films are going to lose their “oomph” when they’re being viewed as home videos. I wonder how long it’s going to take for 3D to be something you can easily watch at home? I give it 5 years.

Oh, and Harry Potter and the Half-Blood Prince? I’m not going to waste my time giving it a review, so suffice it to say that I thought it was the weakest and least magical of the films so far. If I hadn’t read the book, I think I would have been pretty lost about the plot, and the film was so focused on teenage silliness that it really lost its ability to focus on the deeper, darker themes that showed up in the book. Granted, Rowling didn’t develop those themes very well either, but they were present, and the film really missed an opportunity to tell a compelling story. But let’s be honest — people don’t go to see the Harry Potter films for the story. They go to see the book acted out. I’m really dreading the seventh film, which is the first half of the worst book in the series. But, my wife’s a fan, so I’ll have to go.

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[Sound Off] Why Bad Movies Are Successful In Spite of the Critics

Critics hate "Transformers 2: Revenge of the Fallen." But the public loves it. Why is there a disconnect?

Critics hate "Transformers 2: Revenge of the Fallen." But the public loves it. Why is there a disconnect?

I was recently participating in a discussion on Fark.com about why films like Transformers 2 and Harry Potter and the Half-Blood Prince can be box-office successes despite their lack of critical support. Many critics have been posting up commentaries on how sad it is that Americans don’t listen to critics anymore, and how we’re going to get a continued glut of bad movies every summer because movegoers are so “gee whiz wow” amazed at things blowing up and aren’t interested in films that are actually, well, good.

I thought about this disconnect for awhile, and it occurred to me that there’s a good reason that moviegoers aren’t listening to the critics. There was a time when critics offered a valuable service to people who went to the movies as a form of weekly entertainment. But things have changed; movie viewing has evolved, while critics have not. And many changes have occurred over the last decade or so to create the disconnect we’re seeing now.

Filmgoers don’t watch a lot of movies in the theater
Movie theaters are increasingly empty, and with good reason — the novelty of the experience has been offset by some very annoying trends. Ticket prices are high. Concessions are ridiculously overpriced. Films are preceded by noisy commercials for youth-oriented products. Parents tend to treat theaters as surrogate babysitters for their tween- and early teen-aged children. Said tweens and teens disrupt the films by talking loudly, texting, and moving around mid-feature. Other audience members are rude, too, coming in late, coughing loudly, or laughing inappropriately. Some theaters have regular problems with sound and picture quality. Some are too cold. Others are like furnaces. The list goes on.

It costs my wife and I around $20 to go to the theater. (We sneak in our own sodas and candy because, well, we just don’t feel bad about not paying for grossly overpriced concessions.) For a family of 4, that’s going to be $35-40. That’s an awful lot of money to spend for two hours of entertainment, especially when you can get the DVD from a Red Box for $1 if you’re willing to wait… but we’ll tackle that point in a moment.

And what do you get for your money? Generally, a film that isn’t that much better on the big screen than it is at home. So you don’t got to the movies for the quality of the film — you go for the spectacle. It’s much more fun to see special effects films on the big screen. This has been true for several years, and it’s going to be even more obvious as more 3D films are released. If you’re going to assault your senses with loud sound and giant imagery, you want to do it with something fantastic and colorful, like an action film or an animated feature. If you’ve got a family, it’s got to be something everyone’s going to enjoy. Like it or not, those stupid action films and dumb animated kid’s films are the most likely to appeal to the entire family.

Filmgoers watch “Good” movies on home systems
Home systems have really come a long way in the last ten years, and it’s possible now to get a beautiful setup for a few thousand dollars. It used to be a big investment, but HD TV has become common enough now that most families have one of a pretty reasonable size. HD TV and DVD players have really helped home systems gain a lot of ground in generating the “authentic” movie experience. You can buy a DVD for the price of one or two movie tickets, and you can rent them for a dollar from the Red Box or on an inexpensive plan through a service like Netflix.

And thus, families often reserve the watching of “good” movies for their home systems, where they can cheaply and conveniently watch two or three films in an evening, with the ability to stop in the middle for a bathroom or snack break, to rewind if something important is missed, or to fast forward if a film is getting too boring. It’s a much more intimate and fun way to watch a movie, and it’s a lot cheaper, too. And, since it’s so much easier than going to the theater, families have the option to watch a lot of movies they wouldn’t normally view, or which might be too boring for a family outing, but interesting to one or two members of the family.

Filmgoers are influenced by social pressures and marketing
Often, I go to the movies not because I want to, but because someone else wants to. Sometimes, that results in my seeing a film I’m not particularly interested in seeing. There’s a huge social element to moviegoing (which is ironic, given the fact that you sit there quietly and don’t talk during the film), and it plays a big role in ticket sales. For many people, going to the movies is just something to do with their friends, families or dates; it’s not a big deal to them.

There’s also an element of marketing at play. Big movies are often heavily marketed, and even if they’re not good, people will go see them simply because they’ve heard of them. You see this a lot during the first few months of the year, when fairly bad films are released, but have fairly big openings simply because they’ve been marketed properly. The critics hate them, but it doesn’t matter; the marketing messages are much more appealing to the target audiences than anything the critics have to say, and besides — these films are usually released when there’s very little else to watch. And again, it’s something to do — moviegoers are more concerned about the experience than the content.

Now that we’ve looked at how movivegoers have changed, let’s look at the critics.

Critics see everything, and that’s not a good thing.
Critics are generally paid to watch all of the films that are released in a given week, not just one or two. They’re given special screenings of these films, sometimes in advance, and they can come into a film in a bad mood because they just saw a really good film right before it. They are prone to bias, and they often prefer certain genres of film over others.

I used to watch Siskel & Ebert and found that Gene Siskel’s tastes were much more in line with my own than Roger Ebert’s. I like Roger Ebert, and I think he’s a fantastic writer and film critic. But I only agree with his opinions about half of the time. And that tends to be the problem when you evaluate any critic who is reviewing a film outside his or her preferred genre; you might only watch horror films, but they’ve seen everything, and they’re going to compare your favorite genre to other films in general when they rate, and not to other films in the genre.

I knew a film reviewer for my college paper back in the late 1990s who saw Bride of Chucky and gave it a positive review. He was clearly not a professional critic, because his opinion was far outside the critical mainstream. But was his opinion any less valid? Certainly not. He just hadn’t been required to see every other film that week. And he happened to like bad films because he found them ironic.

Critics are often educated about cinema, while the public is not.
This is probably one of the biggest areas of disconnect. Critics often talk about producers, directors, cinematographers, screenwriters, and other creative people from behind the camera when they review films. They talk about storytelling structure, photographic techniques, and mise en scene. This is of litle value to the average filmgoer, who doesn’t know much about any of these elements. A film critic can appreciate the clever subtlety of an art film, because he or she knows enough about cinema to be in on the mechanics of filmmaking. The public will miss it entirely, because the public does not know how to appreciate cinema as an art form. As is true with most creative media, the public is more likely to search for personal meaning in a film than to try to understand what the creative team was trying to say.

Critics just don’t seem to get this. They’ve forgotten what it’s like to be bewildered.

Critics don’t understand marketing
Good critics tend to insulate themselves from the hype. Roger Ebert, for example, refuses to watch film trailers. That’s a good practice. It keeps one objective.

But the public is constantly being bombarded with advertising messages and hype. These things shape their opinions and make big films sound more interesting to them. Did most people really enjoy Pirates of the Caribbean: At World’s End? I don’t think so. It was a nonsensical mess. But that film was so heavily marketed, Johnny Depp was an attraction, and the Keith Richards appearance so heavily discussed, that people flocked to it anyhow because it was familiar and sounded fun. Their opinions of the film were already shaped by marketing and by past experience.

Critics miss all of this. They often have disdain for the marketing, and complain that it tarnishes the films by making messages out of catchphrases. When they insulate themselves from it, they misunderstand why people are going to see films. And when they criticize it, they essentially tell the public that they are stupid for buying into the hype. And that, unfortunately, creates yet another disconnect, causing the public to believe that critics are not respectful of those who aren’t just like them.

So, simply put, critics do not watch films like the average person does; they watch films like critics do. That’s what’s causing this disconnect, and that’s what’s making critics irrelevant. Sadly, critics do serve an important function in helping to guide and shape the aesthetics of the audience so that people can properly digest what they’ve seen. But with critics so focused on consumer reviews, they’re really missing an opportunity to elevate the discourse… and instead simply alienating the people they believe they’re writing for.

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