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	<title>Comments on: Comic Book Writer&#8217;s Guide &#8211; Chapter 1: Developing a Style of Your Own</title>
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	<link>http://www.seanjjordan.com</link>
	<description>by Sean J. Jordan</description>
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		<title>By: SeanJJordan</title>
		<link>http://www.seanjjordan.com/comic-book-writers-guide-introduction/comic-book-writers-guide-chapter-1/comment-page-1/#comment-291</link>
		<dc:creator>SeanJJordan</dc:creator>
		<pubDate>Sat, 11 Apr 2009 04:37:02 +0000</pubDate>
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		<description>Hey Anna,

The other chapters in my guide should give you some guidelines on pacing. But in general, let me offer these general points:

If your script has more than a page&#039;s worth of text assigned to a comic book page, you have too much text. Either edit it down, or spread it out. Remember that text comes at the expense of artwork, which makes it harder to see what&#039;s going on.

Comic books need to be paced with an ebb and flow of action. If you&#039;re following a chapter format, every chapter should have at least one major action scene. Action doesn&#039;t have to be people beating each other up, but something DOES need to happen. 15 or 20 pages of people talking is tedious, both for the artist and for the reader.

And if you, as the writer think your book is boring, chances are good that it is. But you&#039;re too close to the project to make the call. Talk to some friends whom you trust to be honest with you and get their opinion. Or, hire a editor to work over the script with you. Don&#039;t try to gauge it by yourself, because you&#039;ll probably take the wrong steps to correct the problem.</description>
		<content:encoded><![CDATA[<p>Hey Anna,</p>
<p>The other chapters in my guide should give you some guidelines on pacing. But in general, let me offer these general points:</p>
<p>If your script has more than a page&#8217;s worth of text assigned to a comic book page, you have too much text. Either edit it down, or spread it out. Remember that text comes at the expense of artwork, which makes it harder to see what&#8217;s going on.</p>
<p>Comic books need to be paced with an ebb and flow of action. If you&#8217;re following a chapter format, every chapter should have at least one major action scene. Action doesn&#8217;t have to be people beating each other up, but something DOES need to happen. 15 or 20 pages of people talking is tedious, both for the artist and for the reader.</p>
<p>And if you, as the writer think your book is boring, chances are good that it is. But you&#8217;re too close to the project to make the call. Talk to some friends whom you trust to be honest with you and get their opinion. Or, hire a editor to work over the script with you. Don&#8217;t try to gauge it by yourself, because you&#8217;ll probably take the wrong steps to correct the problem.</p>
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		<title>By: Anna</title>
		<link>http://www.seanjjordan.com/comic-book-writers-guide-introduction/comic-book-writers-guide-chapter-1/comment-page-1/#comment-290</link>
		<dc:creator>Anna</dc:creator>
		<pubDate>Thu, 09 Apr 2009 22:50:23 +0000</pubDate>
		<guid isPermaLink="false">http://www.sean-jordan.com/comic-book-writers-guide-introduction/comic-book-writers-guide-chapter-1/#comment-290</guid>
		<description>hey, just wanted to say that you advise is really helpful.
im trying to write my first comic / graphic novel but i think i might be putting too much text in each scene and im worried that my book will end up too long winded or slow or boring.
Do you have any suggestions for trying to gauge this sort of thing?
Please?
Regards
Anna</description>
		<content:encoded><![CDATA[<p>hey, just wanted to say that you advise is really helpful.<br />
im trying to write my first comic / graphic novel but i think i might be putting too much text in each scene and im worried that my book will end up too long winded or slow or boring.<br />
Do you have any suggestions for trying to gauge this sort of thing?<br />
Please?<br />
Regards<br />
Anna</p>
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