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	<title>Comments for Writing Scraps</title>
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	<link>http://www.seanjjordan.com</link>
	<description>by Sean J. Jordan</description>
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		<title>Comment on [Journal] Why Star Wars Kinda of Sucks by DONALD</title>
		<link>http://www.seanjjordan.com/2011/06/10/journal-why-star-wars-kinda-of-sucks/comment-page-1/#comment-6097</link>
		<dc:creator>DONALD</dc:creator>
		<pubDate>Sat, 05 Nov 2011 08:07:08 +0000</pubDate>
		<guid isPermaLink="false">http://www.seanjjordan.com/?p=711#comment-6097</guid>
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		<content:encoded><![CDATA[<p><strong><b><a href="http://communities.netapp.com/bookmarks/2900?decorator=print#comments" rel="nofollow">canine medi cam rx</a></b>&#8230;</strong></p>
<p>Buy_generic drugs&#8230;</p>
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		<title>Comment on Comic Book Writer&#8217;s Guide &#8211; Chapter 1: Developing a Style of Your Own by Julian</title>
		<link>http://www.seanjjordan.com/comic-book-writers-guide-introduction/comic-book-writers-guide-chapter-1/comment-page-1/#comment-5602</link>
		<dc:creator>Julian</dc:creator>
		<pubDate>Thu, 07 Jul 2011 12:14:22 +0000</pubDate>
		<guid isPermaLink="false">http://www.sean-jordan.com/comic-book-writers-guide-introduction/comic-book-writers-guide-chapter-1/#comment-5602</guid>
		<description>You answered correctly, I had took my screen play and reformat for Comic Panels, regarding your advise with them being different, fortunately I changed the opening scene of both and the danger of creature attacks etc are introduced within much faster, I would like to show you the cover of it along with first few pages of screenplay and comic script. Attended NYF Academy with love for graphics and comic from the past ,I decided to combine both almost together.</description>
		<content:encoded><![CDATA[<p>You answered correctly, I had took my screen play and reformat for Comic Panels, regarding your advise with them being different, fortunately I changed the opening scene of both and the danger of creature attacks etc are introduced within much faster, I would like to show you the cover of it along with first few pages of screenplay and comic script. Attended NYF Academy with love for graphics and comic from the past ,I decided to combine both almost together.</p>
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		<title>Comment on Comic Book Writer&#8217;s Guide &#8211; Chapter 1: Developing a Style of Your Own by SeanJJordan</title>
		<link>http://www.seanjjordan.com/comic-book-writers-guide-introduction/comic-book-writers-guide-chapter-1/comment-page-1/#comment-5600</link>
		<dc:creator>SeanJJordan</dc:creator>
		<pubDate>Thu, 07 Jul 2011 11:58:56 +0000</pubDate>
		<guid isPermaLink="false">http://www.sean-jordan.com/comic-book-writers-guide-introduction/comic-book-writers-guide-chapter-1/#comment-5600</guid>
		<description>I&#039;m not sure I really understand what you&#039;re asking, so let me offer this general advice.

If it&#039;s a comic being adapted to a film, let the director and/or the cinematographer decide how a shot should look. Matching panels to frames is not a good way to adapt a comic unless your director is obsessed with recreating the feel of the comic.

If it&#039;s a comic book adaptation of a film, it makes a little more sense to have the artist work from frames to build panels. But even so, artistic license is useful.

They&#039;re both different mediums, so you really need to let them be separate entities, much the way a play and a movie based on that play are like cousins rather than twins.</description>
		<content:encoded><![CDATA[<p>I&#8217;m not sure I really understand what you&#8217;re asking, so let me offer this general advice.</p>
<p>If it&#8217;s a comic being adapted to a film, let the director and/or the cinematographer decide how a shot should look. Matching panels to frames is not a good way to adapt a comic unless your director is obsessed with recreating the feel of the comic.</p>
<p>If it&#8217;s a comic book adaptation of a film, it makes a little more sense to have the artist work from frames to build panels. But even so, artistic license is useful.</p>
<p>They&#8217;re both different mediums, so you really need to let them be separate entities, much the way a play and a movie based on that play are like cousins rather than twins.</p>
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		<title>Comment on Comic Book Writer&#8217;s Guide &#8211; Chapter 1: Developing a Style of Your Own by Julian</title>
		<link>http://www.seanjjordan.com/comic-book-writers-guide-introduction/comic-book-writers-guide-chapter-1/comment-page-1/#comment-5599</link>
		<dc:creator>Julian</dc:creator>
		<pubDate>Thu, 07 Jul 2011 11:32:56 +0000</pubDate>
		<guid isPermaLink="false">http://www.sean-jordan.com/comic-book-writers-guide-introduction/comic-book-writers-guide-chapter-1/#comment-5599</guid>
		<description>Hello Sean,  thanks for your supportive advise, I have rally gotten far, my comic is soon to be release while my film is soon to begin shooting in a couple of weeks. I havea question is it a good idea while keeping the story line the same for film and comic, do you think I should make the action sequence panel differnt form the comic ?</description>
		<content:encoded><![CDATA[<p>Hello Sean,  thanks for your supportive advise, I have rally gotten far, my comic is soon to be release while my film is soon to begin shooting in a couple of weeks. I havea question is it a good idea while keeping the story line the same for film and comic, do you think I should make the action sequence panel differnt form the comic ?</p>
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		<title>Comment on Comic Book Writer&#8217;s Guide &#8211; Chapter 3: The Art of Dialogue by Joaquin</title>
		<link>http://www.seanjjordan.com/comic-book-writers-guide-introduction/comic-book-writers-guide-chapter-3-the-art-of-dialogue/comment-page-1/#comment-5294</link>
		<dc:creator>Joaquin</dc:creator>
		<pubDate>Wed, 15 Jun 2011 16:41:57 +0000</pubDate>
		<guid isPermaLink="false">http://www.sean-jordan.com/comic-book-writers-guide-chapter-3-the-art-of-dialogue/#comment-5294</guid>
		<description>Thank you very much, the funny thing is I just found that website about minutes before you answered my post. I am willing to pay, actually My friend and I are working on this project together(he&#039;s also a writer) so we can pool money together. 

The 1st issue will be between 12-15 pages long, do have any idea what that SHOULD cost?</description>
		<content:encoded><![CDATA[<p>Thank you very much, the funny thing is I just found that website about minutes before you answered my post. I am willing to pay, actually My friend and I are working on this project together(he&#8217;s also a writer) so we can pool money together. </p>
<p>The 1st issue will be between 12-15 pages long, do have any idea what that SHOULD cost?</p>
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		<title>Comment on Comic Book Writer&#8217;s Guide &#8211; Chapter 3: The Art of Dialogue by SeanJJordan</title>
		<link>http://www.seanjjordan.com/comic-book-writers-guide-introduction/comic-book-writers-guide-chapter-3-the-art-of-dialogue/comment-page-1/#comment-5293</link>
		<dc:creator>SeanJJordan</dc:creator>
		<pubDate>Wed, 15 Jun 2011 16:10:14 +0000</pubDate>
		<guid isPermaLink="false">http://www.sean-jordan.com/comic-book-writers-guide-chapter-3-the-art-of-dialogue/#comment-5293</guid>
		<description>Hi Joaquin,

DeviantArt and ConceptArt.org would be the places I&#039;d start. But be warned - unless you have funding for a project, you&#039;ll likely have a hard time finding an artist who will want to work on your project. 

If you think it&#039;s good enough to produce, you&#039;ll need to secure the funds to make it happen.</description>
		<content:encoded><![CDATA[<p>Hi Joaquin,</p>
<p>DeviantArt and ConceptArt.org would be the places I&#8217;d start. But be warned &#8211; unless you have funding for a project, you&#8217;ll likely have a hard time finding an artist who will want to work on your project. </p>
<p>If you think it&#8217;s good enough to produce, you&#8217;ll need to secure the funds to make it happen.</p>
]]></content:encoded>
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	<item>
		<title>Comment on Comic Book Writer&#8217;s Guide &#8211; Chapter 3: The Art of Dialogue by Joaquin</title>
		<link>http://www.seanjjordan.com/comic-book-writers-guide-introduction/comic-book-writers-guide-chapter-3-the-art-of-dialogue/comment-page-1/#comment-5291</link>
		<dc:creator>Joaquin</dc:creator>
		<pubDate>Wed, 15 Jun 2011 14:16:28 +0000</pubDate>
		<guid isPermaLink="false">http://www.sean-jordan.com/comic-book-writers-guide-chapter-3-the-art-of-dialogue/#comment-5291</guid>
		<description>any advice on where to find artists? because i can write, but couldn&#039;t draw to save my life</description>
		<content:encoded><![CDATA[<p>any advice on where to find artists? because i can write, but couldn&#8217;t draw to save my life</p>
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		<title>Comment on Comic Book Writer&#8217;s Guide by Joaquin</title>
		<link>http://www.seanjjordan.com/comic-book-writers-guide-introduction/comment-page-1/#comment-5286</link>
		<dc:creator>Joaquin</dc:creator>
		<pubDate>Wed, 15 Jun 2011 03:00:10 +0000</pubDate>
		<guid isPermaLink="false">http://www.sean-jordan.com/comic-book-writers-guide-introduction/#comment-5286</guid>
		<description>I&#039;m a writer who cannot draw one bit, any idea on where to find one?</description>
		<content:encoded><![CDATA[<p>I&#8217;m a writer who cannot draw one bit, any idea on where to find one?</p>
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		<title>Comment on Comic Book Writer&#8217;s Guide &#8211; Chapter 1: Developing a Style of Your Own by SeanJJordan</title>
		<link>http://www.seanjjordan.com/comic-book-writers-guide-introduction/comic-book-writers-guide-chapter-1/comment-page-1/#comment-5237</link>
		<dc:creator>SeanJJordan</dc:creator>
		<pubDate>Mon, 13 Jun 2011 03:33:35 +0000</pubDate>
		<guid isPermaLink="false">http://www.sean-jordan.com/comic-book-writers-guide-introduction/comic-book-writers-guide-chapter-1/#comment-5237</guid>
		<description>Hi Julian,

I&#039;ve always thought of comics as being a compromise between a novel and cinema, but it&#039;s a very different medium from either extreme. Films are always ultimately bound by one big limitation - time must keep moving. In a novel or a comic, time can stand still for as long as it needs to, and the reader is free to experience every moment at his or her own pace. Whereas novels are measured by pages and comics are measured by panels, film is measured by moments.

Comics also encourage a bit more of a minimalist style when it comes to dialogue, action and pacing. Novels can be flowery, and cinema can rely on the skill of the actors, directors, cinematographers and special effects wizards to achieve some interesting moments. Comics are often limited in their scope and capabilities. Consider comic book adaptations of big films- they&#039;re rarely satisfying or interesting. Novels can provide extra detail and motivations. But comics tend to focus simply on the visual and leave out the deeper development.

I hope that&#039;s helpful!</description>
		<content:encoded><![CDATA[<p>Hi Julian,</p>
<p>I&#8217;ve always thought of comics as being a compromise between a novel and cinema, but it&#8217;s a very different medium from either extreme. Films are always ultimately bound by one big limitation &#8211; time must keep moving. In a novel or a comic, time can stand still for as long as it needs to, and the reader is free to experience every moment at his or her own pace. Whereas novels are measured by pages and comics are measured by panels, film is measured by moments.</p>
<p>Comics also encourage a bit more of a minimalist style when it comes to dialogue, action and pacing. Novels can be flowery, and cinema can rely on the skill of the actors, directors, cinematographers and special effects wizards to achieve some interesting moments. Comics are often limited in their scope and capabilities. Consider comic book adaptations of big films- they&#8217;re rarely satisfying or interesting. Novels can provide extra detail and motivations. But comics tend to focus simply on the visual and leave out the deeper development.</p>
<p>I hope that&#8217;s helpful!</p>
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		<title>Comment on Comic Book Writer&#8217;s Guide &#8211; Chapter 1: Developing a Style of Your Own by Julian Clarke</title>
		<link>http://www.seanjjordan.com/comic-book-writers-guide-introduction/comic-book-writers-guide-chapter-1/comment-page-1/#comment-5236</link>
		<dc:creator>Julian Clarke</dc:creator>
		<pubDate>Mon, 13 Jun 2011 00:09:27 +0000</pubDate>
		<guid isPermaLink="false">http://www.sean-jordan.com/comic-book-writers-guide-introduction/comic-book-writers-guide-chapter-1/#comment-5236</guid>
		<description>The coloums are a great inspiration, thanks for takng the time out to add to the World Script writters. 

I am prsently translating my Screen Play Script &quot; Black Island &quot; to Comic Book. Its has been a good learning experience. Black Island is being made into a film to which I am directing and editing, yes I am a all rounder.

I want to know your thoughs on the path I am taking, for example, I intend to make the comic book to be done by my artist more dark and gothic than the screen play itself.
 
My question do you think the if the comic is very graphic, do you think the film as to equal it?, Thanks for your feedback.</description>
		<content:encoded><![CDATA[<p>The coloums are a great inspiration, thanks for takng the time out to add to the World Script writters. </p>
<p>I am prsently translating my Screen Play Script &#8221; Black Island &#8221; to Comic Book. Its has been a good learning experience. Black Island is being made into a film to which I am directing and editing, yes I am a all rounder.</p>
<p>I want to know your thoughs on the path I am taking, for example, I intend to make the comic book to be done by my artist more dark and gothic than the screen play itself.</p>
<p>My question do you think the if the comic is very graphic, do you think the film as to equal it?, Thanks for your feedback.</p>
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